| C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > ComputeShaderStage Class > GetUnorderedAccessViews Method : GetUnorderedAccessViews(Int32,Int32,UnorderedAccessView[]) Method |
'Declaration Public Overloads Sub GetUnorderedAccessViews( _ ByVal startSlot As System.Integer, _ ByVal numUAVs As System.Integer, _ ByVal unorderedAccessViewsOut() As UnorderedAccessView _ )
public void GetUnorderedAccessViews( System.int startSlot, System.int numUAVs, UnorderedAccessView[] unorderedAccessViewsOut )